Camera Orbit System [VRCHAT/SDK3]
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Camera Orbit System (COS)
A replacement for the advanced camera mods we lost. Drone mode is not perfect for capturing the smooth cinematic video we need and you still need to operate it manually. This project was designed for Creators, Cinematographers, DJ's, Dancers, and more. It lets you expand your creativity without the limits of the current drone mode. An advanced camera system to take smooth shots, so you can focus on your vision.
Your creativity is now Virtually Limitless ✨Camera mods are back!✨check out the changelog at the bottom for new features!
Including easy-to-follow instructions with lots of pictures and VRC Fury setup!
^^^Sweet parallax^^^
In Orbit mode, this system lets you preset an orbiting path for your camera while maintaining a focus on a point you designate with a great deal of adjustability. You can also pick up and move the center point of the orbit
In Rail mode, markers can be placed that allow the camera to follow a point-to-point path (semi-smoothed) while the aim is set upon placement per node or controlled by your head. All setup marker objects disappear during recording!
Menu Icons made in collaboration with Spacey_Nerd#3272
Check them out for discord stickers, icons, and art
VRCLens Integration! Link here
**Install video at the top
Features:
- Orbit mode
- Rail mode
- Active Track
- Counterclockwise (orbit mode)
- Speed adjust
- Zoom adjust
- Radius
- Height adjust
- Head/Set and forget to aim camera (rail mode)
- Render directly to stream cam for easy OBS capture
- Render modes to show/hide nameplates or UI elements
- Desktop mode!
- Portrait orientation mode
- Green/Bluescreen
- 3rd person follow-cam with motion smoothing for racing/flying
- Fill lights
- Optional VRCLense integration
Terms
- This package CANNOT be shared, redistributed, or given to anyone who has not also purchased it.
- You are allowed to commission/use it in commissions as long as both parties have purchased it.
- This asset CAN NOT be used for commercial avatar creation but CAN be used for commercial filming
- Please credit me and link to this page if you use the system for any video content made with it
- This asset is NOT QUEST COMPATIBLE. Don't buy unless you have a pc
- Not responsible for importing assets incorrectly resulting in the breaking of your avatar, import things in the correct order
- No Refunds or Returns
Package contents
- Install Instructions, FBX, Animations, Controllers, Textures, and SPP files for PBR
ASSET SPECS:
18k tris
21 bools
13 floats
77 memory taken. All can be unsynced to allow for 0 total memory if you want to use it locally only
58 material slots
2 lights
DEPENDENCIES: click for direct links
VRCFury for easy asset installation (VRCFury)
Poiyomi Toon shader version 8.0 is used in this asset (poiyomi)
CancerSpace shaders to render to the stream cam (AkaiMage)
Pumpkin tools to set your avatar into T-Pose (pumpkin)
Red_Sim Simple Counter for rail mode gem positions (RED_SIM)
Limited Support
You are expected to have minimal proficiency in Unity to add this item (follow the pretty picture instructions). I can be reached for some support through DMs or my discord server, just let me know who you are and what you're asking about.
Remember to import the SDK with the creator companion, shaders, your avatar, and the camera system. In that order
My DiscordChanges:
1.5
added additional gimbal smoothing mechanism
visual update to all gem objects
changed greenscreen/bluescreen to a placeable object instead of camera setting
changed to VRCFury for the installation method
changed system to a semi-local only setup (others should only ever see the camera and board)
removed deprecated features (control board sliders)
added center reticule to rail mode preview screen
VRCLens integration!
1.4
added new render menu item, screen hider to make the control board disappear from camera capture and viewing when more than 1 meter away
fixed FX controller write defaults misname and issues with gem positions snapping to unusual places when released
gel color fill lights now start at pure white when at 0 for color
all radial adjustments no longer snap back to 0 when going to 100
1.3
Visual update!
replaced marker orbs with spinning gems and changed colors
updated setup script to account better for avatars with various arm lengths and bone amounts
added Extended rail mode to add double the placeable markers
added particle trail to rail mode showing the visual path you've set
added 2 gel color lights you can place for key and fill lights
added screen size adjustment
added cosmetic option to change from low poly to Red Cinema cam mesh during script setup
fixed rendering modes
markers now hide all the time when in active track/follow cam modes
screenspace orb moved to the right side of the control screen, place your camera there in world anchor and you're good to go
screen space is local only and only shows up when close enough
control screen is now easier to move in desktop mode. grab it with shift f1 or f2 and it will snap to the front of your head.
reorganized menu layout
friends can now see the camera feed!!
1.2
added desktop mode
added green/bluescreen
added rail mode set and lock-in position upon placement of POI
added mini preview screen on camera while placing markers
added portrait orientation mode
added follow-cam mode
added prefab auto setup script!!
1.1
initial release
VRChat Camera Orbit System